More Books:

Best Practices for Using Games & Simulations in the Classroom, Guidelines for K-12 Educators
Language: en
Pages: 64
Authors: Lee Wilson
Categories: Education
Type: BOOK - Published: 2009 - Publisher:

This report by Lee Wilson for SIIA provides a blueprint for successful implementation of educational games in the average classroom. The term educational games
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Language: en
Pages: 280
Authors: Karen Schrier Shaenfeld
Categories: Education
Type: BOOK - Published: 2016-04-10 - Publisher: Lulu.com

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and des
Design, Motivation, and Frameworks in Game-Based Learning
Language: en
Pages: 306
Authors: Tan, Wee Hoe
Categories: Education
Type: BOOK - Published: 2018-07-13 - Publisher: IGI Global

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to
Approaches and Strategies in Next Generation Science Learning
Language: en
Pages: 383
Authors: Khine, Myint Swe
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

Approaches and Strategies in Next Generation Science Learning examines the challenges involved in the development of modern curriculum models, teaching strategi
Early Childhood Development: Concepts, Methodologies, Tools, and Applications
Language: en
Pages: 1623
Authors: Management Association, Information Resources
Categories: Psychology
Type: BOOK - Published: 2018-12-07 - Publisher: IGI Global

A focus on the developmental progress of children before the age of eight helps to inform their future successes, including their personality, social behavior,
Handbook of Research on Educational Technology Integration and Active Learning
Language: en
Pages: 435
Authors: Keengwe, Jared
Categories: Education
Type: BOOK - Published: 2015-05-31 - Publisher: IGI Global

As today’s teachers prepare to instruct a new generation of students, the question is no longer whether technology should be integrated into the classroom, bu
Gamification: Concepts, Methodologies, Tools, and Applications
Language: en
Pages: 2211
Authors: Management Association, Information Resources
Categories: Computers
Type: BOOK - Published: 2015-03-31 - Publisher: IGI Global

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and p
Teaching With the Tools Kids Really Use
Language: en
Pages: 152
Authors: Susan Brooks-Young
Categories: Education
Type: BOOK - Published: 2010-02-03 - Publisher: Corwin Press

A foundational guide for integrating mobile technologies into your classroom! Designed to help educators deliver relevant instruction through the use of 21st-ce
Optimizing Student Engagement in Online Learning Environments
Language: en
Pages: 338
Authors: Kumar, A.V. Senthil
Categories: Education
Type: BOOK - Published: 2017-11-30 - Publisher: IGI Global

Digital classrooms have become a common addition to curriculums in higher education; however, such learning systems are only successful if students are properly
ECGBL 2017 11th European Conference on Game-Based Learning
Language: en
Pages:
Authors:
Categories:
Type: BOOK - Published: 2017-10-05 - Publisher: Academic Conferences and publishing limited