More Books:

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Gaming for Classroom-based Learning
Language: en
Pages: 292
Authors: Youngkyun Baek
Categories: Educational games
Type: BOOK - Published: 2010 - Publisher:

In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Language: en
Pages: 626
Authors: Baek, Youngkyun
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While
Assessment in Game-Based Learning
Language: en
Pages: 464
Authors: Dirk Ifenthaler
Categories: Education
Type: BOOK - Published: 2012-06-13 - Publisher: Springer Science & Business Media

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necess
ECGBL 2018 12th European Conference on Game-Based Learning
Language: en
Pages:
Authors: Dr Melanie Ciussi
Categories: Games & Activities
Type: BOOK - Published: 2018-10-04 - Publisher: Academic Conferences and publishing limited

Handbook of Research on Instructional Systems and Educational Technology
Language: en
Pages: 493
Authors: Kidd, Terry
Categories: Education
Type: BOOK - Published: 2017-04-20 - Publisher: IGI Global

Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, educat
Game-based Learning Across the Disciplines
Language: en
Pages: 415
Authors: Carmela Aprea
Categories: Education
Type: BOOK - Published: 2021-08-02 - Publisher: Springer Nature

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design a
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Language: en
Pages: 2164
Authors: Management Association, Information Resources
Categories: Games & Activities
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all
ECGBL 2017 11th European Conference on Game-Based Learning
Language: en
Pages:
Authors:
Categories:
Type: BOOK - Published: 2017-10-05 - Publisher: Academic Conferences and publishing limited

Digital Games in Language Learning and Teaching
Language: en
Pages: 232
Authors: Hayo Reinders
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2012-06-12 - Publisher: Palgrave Macmillan

Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction